Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Archery is little favored by the mermen, for whom javelinry serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.
Vorherige Stufe: | Wassermann Jäger |
---|---|
Nächste Stufe: | Wassermann Speerwerfer |
Kosten: | 27 |
LP: | 40 |
Bewegungskosten: | 6 |
EP: | 85 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | Merman Spearman |
Fertigkeiten: |
Speer Stich | 6 - 2 Nahkampf | ||
Speer Stich | 6 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 99 | 20% |
Dorf | 1 | 40% |
Höhle | 3 | 20% |
Höhlenwand | 99 | 20% |
Hügel | 5 | 30% |
Kluft | 99 | 20% |
Pilzhain | 3 | 20% |
Sand | 2 | 30% |
Schnee | 2 | 30% |
Seichtes Wasser | 1 | 60% |
Sumpf | 1 | 60% |
Tiefes Wasser | 1 | 50% |
Wald | 5 | 30% |
Wiese | 2 | 30% |